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Unity技术分享(76)|GameObject.active、开销过高、UV锁定
我们将从日常技术交流中精选若干个开发相关的问题,建议阅读时间15分钟,认真读完必有收获。如果您有任何独到的见解或者发现也欢迎联系我们,一起探讨。UWA QQ群:465082844UWA 问答社区:answer.uwa4d.com 性能优化 Q1:Unity对GameObject.active()这个底层具体做了什么?
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